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AI Insights · Timothy · October 2025

Top 5 Anime Games on Unified Platform in South America Q3 2025

Explore the performance trends of the top 5 anime games in South America for Q3 2025, including downloads, revenue, and active users, with data insights from Sensor Tower.

Top 5 Anime Games on Unified Platform in South America Q3 2025

During the third quarter of 2025, anime games continued to captivate audiences across South America, with the top five titles demonstrating varied performance trends in downloads, revenue, and active users, as reported by Sensor Tower.

DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. saw its weekly revenue peak early in the quarter at approximately $56K. However, it experienced a gradual decline, finishing the quarter at around $9.7K. Weekly downloads followed a similar trend, starting strong with over 65K and tapering off to about 28K by the end of September. Active users decreased significantly from over 612K to around 366K over the quarter.

HAIKYU!! FLY HIGH, published by GARENA INTERNATIONAL II PRIVATE LIMITED, experienced a notable increase in weekly revenue early in its release, peaking at approximately $50K. Downloads initially soared to over 125K before declining to roughly 17K by the end of the quarter. Active users mirrored this pattern, starting at 115K and ending at about 25K.

The newly released DRAGON BALL GEKISHIN SQUADRA showed initial promise with weekly downloads reaching 260K shortly after launch. Revenue followed suit, starting at $4.5K and increasing to $13.5K before leveling off. Active users saw a significant drop from 144K to about 29K by quarter-end.

Umamusume: Pretty Derby by Cygames, Inc. had a strong start in terms of downloads, exceeding 65K initially, but this number dwindled to around 10K by September's conclusion. Revenue reached its peak mid-quarter at approximately $61K and gradually declined to about $13K. Active users remained relatively stable around 150K for much of the quarter, ending at approximately 105K.

Lastly, Solo Leveling:Arise from Netmarble Corporation showed consistent performance with weekly downloads hovering around 37K initially and concluding the quarter with a slight increase to 23K. Revenue remained steady throughout, averaging around $12K weekly, while active users saw a slight decline, ending the quarter at approximately 86K.

For further insights and detailed data, explore more at Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025